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yak
DJ


Number of posts : 257
Registration date : 2007-07-31

PostSubject: setup ideas   Tue Jul 31 2007, 15:37

think it would be good if we post all the setup ideas to brainstorm............

extend using theurg pet snare
cleric
cleric
theurg
theurg
sorc
cabby
paladin
arms


extend with 2 cab relying on disease
cleric
cleric
theurg
cabby
cabby
sorc
paladin
arms

extend with 2 arms
cleric
cleric
theurg
sorc
cabby
arms
arms
paladin

necro/theurg interrupt on circular kite
cleric
cleric
theurg (red pbt with earth spec nuke)
sorc
necro
arms
arms
paladin


sorc/theurg interrupt on circular kite
cleric
cleric
theurg (red pbt spec matter)
sorc
arms float
arms
arms
paladin



matter dps
sorc body
sorc mind
theurg earth
wizard earth
cabby
paladin
cleric
cleric
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Chist
Retarjet celt suka


Number of posts : 373
Age : 33
Location : forest
Registration date : 2007-07-31

PostSubject: Re: setup ideas   Tue Jul 31 2007, 15:51

need to try matter wisard
body sorc
mind sorc
earth theurg
earth theyrg
cleric
cleric
paladin
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Swea
Street cleaner
avatar

Number of posts : 31
Age : 39
Location : New Frontiers
Registration date : 2007-07-31

PostSubject: Re: setup ideas   Tue Jul 31 2007, 22:30

full caster group with minstrel on interrupts/demezz/sos/cc kite stun,mez etc

Cleric x 2
Minstrel (if we ever find one that plays the class real good)
and the matter dmg caster setup
Matter Cabalist
Body Sorc
Mind Sorc
Earth Theurg
Earth Wiz

I've played in full caster groups before and its my favourite, that means that everybody in the group often kites because no one wants to get caught, unlike hybrid specs where you have your tanks always falling a little behind.
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Chist
Retarjet celt suka


Number of posts : 373
Age : 33
Location : forest
Registration date : 2007-07-31

PostSubject: Re: setup ideas   Wed Aug 01 2007, 06:14

Hey i was cheking specs and there is 30% matter debuff at 36 body, so if u go 39/37 u will have everything. I dont see reason for 50% debuff casue with 48 in body sorc gonna loose a lot utility. So just need to spec 39/37.
I think need to stick on our usual setup and just replace cabalist to earth wisard
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yak
DJ


Number of posts : 257
Registration date : 2007-07-31

PostSubject: Re: setup ideas   Wed Aug 01 2007, 11:52

yellow debuff is prolly fine, thats all i have on cabby and we kill pretty fast. nuke in 600's with it. dragon respec stones are hella ez to get cheap lately anyways.
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yak
DJ


Number of posts : 257
Registration date : 2007-07-31

PostSubject: Re: setup ideas   Wed Aug 01 2007, 12:20

for the matter dmg caster setups i dont think a matter cabby is much use. the matter wizard already has red nearsight and a dot from a matter

( http://www.camelotherald.com/spells/line.php?c=14&line=36)

cabby does not stack with the earth wizard dot. both dots have almost the same delve value of 87 vs 89 dmg per tick. matter cabby gets no other dmg in matter spec beyond the dot cuz its just focus shield and nearsight in the matter specline.

( http://www.camelotherald.com/spells/line.php?c=2&line=2 )

so only thing ur getting from cabby then is the rr5 cabby pet.

think its better at that pt to use that slot for nother earth wizard to snare nuke things and do real dps or nother earth theurgist if going all casters.

( http://www.camelotherald.com/more/3169.shtml )

otherwise for an xtra unmez use a matter sorc

( http://www.camelotherald.com/spells/line.php?c=12&line=25 )

cuz those matter nukes snare and sorc can still get a pet like cabby. cabby spec dots would just break snares and roots. otherwise use it for arms or pally if doing a hybrid group.
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Chist
Retarjet celt suka


Number of posts : 373
Age : 33
Location : forest
Registration date : 2007-07-31

PostSubject: Re: setup ideas   Wed Aug 01 2007, 17:13

Mmm matter sorc is actually better than body for this setup, pretty interesting
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Chist
Retarjet celt suka


Number of posts : 373
Age : 33
Location : forest
Registration date : 2007-07-31

PostSubject: Re: setup ideas   Thu Sep 06 2007, 09:43

ok look this http://www.lafekafe.com/daoc/hereticdmg.jpg
its rr3 tic with no passives nuking skald with 34% heat

we definately need to try this kind of setup:
2 clerics,2 ticsm arms, paly, sorc , necro, actually u can put anything instead of necro, but i think necro can make a lot of trouble if push with tanks, tics just run back on inc and start nuking when train stop+ they can heal and get lot good RAs
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yak
DJ


Number of posts : 257
Registration date : 2007-07-31

PostSubject: Re: setup ideas   Thu Sep 06 2007, 10:24

need to test if the necro dot can stack tho with tic dot or if it ends up conflicting. havent tried it. else necro would have to switch dot types maybe. or just dump necro for friar or minstrel or theurg for interrupts.
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Chist
Retarjet celt suka


Number of posts : 373
Age : 33
Location : forest
Registration date : 2007-07-31

PostSubject: Re: setup ideas   Thu Sep 06 2007, 10:32

Well if tics dot gonna break necro`s that sucks , if no necro need to put smth woth good dps or interrupt like u said
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im KAIN BITCH
Captain Sparrow


Number of posts : 176
Registration date : 2007-08-02

PostSubject: Re: setup ideas   Thu Sep 06 2007, 10:38

yak if your around plz come to vent we trying to work on this setup
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Chist
Retarjet celt suka


Number of posts : 373
Age : 33
Location : forest
Registration date : 2007-07-31

PostSubject: Re: setup ideas   Thu Sep 06 2007, 15:08

We were talking a lot about setup with jumbie, may go extend, so mexxi stay on theu and yak on tic. Think tics need big power pool and 25% buff bonus. So gear up yak!
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yak
DJ


Number of posts : 257
Registration date : 2007-07-31

PostSubject: Re: setup ideas   Thu Sep 06 2007, 17:21

oh oops i just respec and regeared my tic for solo nuking ppl but ill just try that for a day and if it doesnt work ill respec/regear it again tomorrow nite hehe.
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